新手指南 Beginner Guide
新手开荒7天路线:主线、探索、抽卡、材料与队伍成型顺序 7-Day Beginner Route: Story, Exploration, Pulls, Materials and Team Formation
攻略速览
异环开荒前 7 天的目标不是把所有系统都刷满,而是解锁核心功能、形成一队、建立传送网络并保留抽卡选择权。本文按天拆分,适合刚入坑或准备在 1.1 前补进度的玩家。
前置条件与接取方式
适用人群
2026 年 5 月新入坑、回坑或小号玩家
核心目标
一队成型、主线推进、日常解锁、探索网络建立
基本原则
不要平均培养,不要过早刷毕业词条
7天开荒路线
每天只抓最关键目标
第1天:推主线与领资源
解锁邮件、活动、抽卡和基础日常
第一天不要沉迷支线,先推进主线到核心系统开放。所有邮件、开服奖励和登录奖励都要确认领取。
第2天:确定主C
根据抽卡结果和自选角色定一队核心
主C确定后,经验、突破和技能材料优先给它。不要因为抽到新角色就频繁换培养目标。
第3天:补副C与生存
让队伍拥有输出、聚怪、环合和生存能力
完整队伍比单核输出更稳定。至少准备一名功能副C和一名护盾或治疗角色,提高异象委托容错。
第4天:跑电话亭和地图塔
建立海特洛传送网络
传送点越早点亮,后续主线、支线和材料路线越省时间。用载具沿主干道跑图即可快速补进度。
第5天:集中刷突破与技能
把主队拉到当前世界等级舒适线
如果关卡开始吃力,优先补硬成长。主属性装备能用即可,不要为副词条耽误角色等级。
第6天:清异象委托和活动
优先做限时奖励和影响探索度的任务
活动奖励通常比常规刷本更集中。异象委托也会提供探索度、环石和材料,适合作为第六天重点。
第7天:整理账号方向
决定是否继续抽当前池或保留到 1.1
一周后你已经能判断队伍缺口。能稳定清日常就保留资源;如果仍缺主C或生存,再考虑当前池补强。
开荒误区
系统太多导致目标分散
新手期系统开放很快,最容易每个都碰一点。结果主线没推、队伍没成型、体力也被随机词条消耗。
- 前 3 天只重点培养一名主C,不要频繁换队伍核心。
- 探索先点传送,不要一开始追 100%。
- 活动和限时奖励优先级高于可随时刷的常驻材料。
完成奖励
前 7 天只要完成主线系统解锁、一队基础成型和传送网络建设,账号就进入稳定成长阶段。后续再根据 1.1 信息决定抽卡和第二队方向。
完整解析
新手最需要的不是复杂表格,而是清楚的优先级。异环系统很多,主线、抽卡、探索、异象、载具、材料本都会同时出现。如果没有路线,很容易每件事都做一点,但没有一件事真正推进。
第一周应围绕功能解锁和主队成型。主线提供系统入口,日常提供稳定资源,主C提供通关能力,传送点提供效率。只要这四项建立起来,后续内容都会顺很多。
抽卡方面不要急着把资源花完。开服奖励看起来很多,但一旦追多个角色或武器,很快就会见底。第 7 天再回头看队伍缺口,通常比第 1 天凭感觉抽更理性。
探索建议分阶段做。前期先点塔和电话亭,中期顺路拿谕石,后期再查漏隐藏宝箱和拍照。这样既能拿资源,也不会被单个收集品拖住主线节奏。
Guide Snapshot
The first seven days are not about maxing every system. Your goals are unlocking core functions, forming one team, building the teleport network and preserving pull choice. This route suits new players and returning players catching up before 1.1.
Requirements and Entry
Target players
New, returning or alt-account players in May 2026
Core goals
First team, story progress, daily unlocks and teleport network
Base rule
Do not evenly raise many characters or farm perfect stats too early
7-Day Progression Route
Each day has one main goal
Day 1: Push story and claim rewards
Unlock mail, events, gacha and basic dailies.
Do not get lost in side quests. Push main story until core systems are open and claim all launch rewards.
Day 2: Choose a main DPS
Use pulls and selector results to define the team core.
Once chosen, feed that character EXP, ascension and skill materials first.
Day 3: Add sub-DPS and survival
Make the team include damage, grouping/reaction and protection.
A complete team is more stable than one solo carry.
Day 4: Run phone booths and towers
Build the Hethereau teleport network.
Early teleports save time on story, side quests and material routes.
Day 5: Farm ascension and skills
Bring the main team to the current comfort line.
When stages feel hard, patch stable growth first. Do not delay levels for sub-stats.
Day 6: Clear anomalies and events
Prioritize limited rewards and exploration-impact tasks.
Events give concentrated rewards, and anomaly commissions provide progress, Annulith and materials.
Day 7: Review account direction
Decide whether to pull now or save for 1.1.
After one week you can judge the team gap more rationally than on day one.
Beginner Trap
Too many systems, no focus
Systems unlock quickly, so new players often touch everything but finish nothing: story stalls, teams stay weak and stamina goes into random stats.
- For the first three days, focus on one main DPS.
- For exploration, unlock teleports before chasing 100%.
- Limited events and rewards outrank permanent material stages.
Rewards
If the first week unlocks core systems, builds one usable team and establishes the teleport network, the account enters stable growth. Use 1.1 information later to decide pull and second-team direction.
Full Analysis
Beginners need priority more than complicated tables. Story, gacha, exploration, anomalies, vehicles and material stages all appear quickly, and without a route progress becomes scattered.
The first week should focus on system unlocks and one team. Story opens functions, dailies provide resources, the main DPS clears content and teleports save time.
Do not spend all pull currency immediately. Day-seven account review is usually more rational than day-one impulse pulls.
Explore in phases: towers and booths first, oracle stones second, hidden chests and photo cleanup later.