NTE 异环攻略

抽卡规划 Pull Planning

1.1抽卡预算表:Lacrimosa、Chaos、专属弧盘与200抽外观到底怎么取舍 1.1 Pull Budget: Lacrimosa, Chaos, Signature Arcs and the 200-Pull Outfit Trap

发布时间:Published: 2026-05-27 作者:异环攻略站编辑部Author: NTE Guide Editorial Team 阅读时间:12 分钟Read time: 12 min
异环攻略配图-1.1抽卡预算表:Lacrimosa、Chaos、专属弧盘与200抽外观到底怎么取舍
异环 1.1 Dreamwalk Corridor 版本角色与活动主视觉
1.1 上半 Lacrimosa、下半 Chaos,预算要按角色、弧盘、外观三条线拆开。
异环都市战斗场景
角色池保底更友好,弧盘池和外观节点才是最容易超支的部分。

攻略速览

1.1「Dreamwalk Corridor」已确认 6 月 3 日开启,Lacrimosa 限定池「Fading Reverie」为 6 月 3 日至 6 月 24 日,Chaos 限定池「Forsaken Path」为 6 月 24 日至 7 月 8 日。当前角色限定池没有传统 50/50,抽到 S 级即为当期限定,70 抽进入软保底、90 抽硬保底,且限定角色池抽数会继承;但弧盘池需要 Tri-Keys,60 抽出 S 级弧盘、80 抽保当期专属,且单次 S 级命中当期弧盘的基础概率并不等同角色池。普通玩家应优先确保角色本体,再根据队伍缺口决定弧盘与外观,不要把 200 抽外观节点当成默认目标。

前置条件与接取方式

上半池

Lacrimosa:2026-06-03 至 2026-06-24,Chaos 属性,Liquid 弧盘适配

下半池

Chaos:2026-06-24 至 2026-07-08,Lakshana 属性,Condensate 弧盘适配

预算原则

先角色本体,再专属弧盘,最后才考虑 50/120/200 抽外观节点

抽卡决策顺序

先保角色选择权

1

先计算现有垫数和硬保底距离

把限定角色池、标准池和弧盘池分开记录

限定角色池抽数可继承到后续限定池,但它不等于标准池和弧盘池进度。6 月 3 日前先记下 Hotori 池已抽次数、剩余环石、Solid Dice、Tri-Keys 与可领取活动资源,避免把不同池子的保底混在一起。

2

Lacrimosa只按本体价值评估

缺主C或缺 Chaos 体系输出时优先试用

Lacrimosa 上半先登场,适合缺新属性输出核心、想围绕 Liquid 弧盘搭队或需要 1.1 长线活动强力开荒位的账号。已有成型主C且资源紧张时,至少等实测循环、能量压力和队友需求稳定后再抽。

3

Chaos保留独立预算

上半抽完仍至少留下后半池最低选择权

Chaos 在 6 月 24 日接力,窗口短于上半。若你不是 Lacrimosa 真爱或刚需,建议给 Chaos 保留一段硬保底预算;否则上半追弧盘或外观后,下半只能被动跳过。

4

专属弧盘只给核心角色

Tri-Keys 不够 80 抽时谨慎下池

弧盘池 60 抽可出 S 级,80 抽保当期专属,但中途出 S 不代表一定命中专属。对月卡和零氪账号来说,专属弧盘更适合确定长期主力,不适合给每个新角色都补。

5

外观节点当作奢侈线

50、120、200 抽奖励只在本来就要抽时顺手拿

限定板有 50 抽、120 抽、200 抽外观或载具相关节点,但这些节点会显著抬高预算。若目标只是提升战斗力,200 抽外观不应参与强度预算;若追外观,应提前把它从角色和弧盘预算里独立出来。

预算陷阱

把角色池友好误读成全系统低成本

1.1 的主要风险不是角色池保底,而是玩家把角色池、弧盘池、外观节点、兑换码和活动奖励全部混成一个模糊预算。角色本体可能很稳,专属弧盘和 200 抽外观却会迅速吃掉 1.1 后半选择权。

  • 限定角色池、弧盘池、标准池分别记账,不要用角色池垫数推断弧盘池进度。
  • Lacrimosa 与 Chaos 分属上半和下半,至少等上半实测后再决定是否追专属弧盘。
  • 外观节点只有在你本来就计划投入大量抽数时才是附加收益,不能倒过来驱动抽卡。

完成奖励

Lacrimosa预算 Chaos预算 Tri-Keys规划 外观节点取舍 1.1后半选择权

1.1 最稳抽法是把每一抽标上用途:角色本体是战力线,专属弧盘是核心角色强化线,外观是消费线。预算紧张时,角色本体优先级高于弧盘,弧盘优先级高于 200 抽外观。

完整解析

截至 2026 年 5 月 27 日,1.1 的角色池信息已经足够做预算,但还不适合把未上线角色强度写死。已确认的是日期与基础定位:Lacrimosa 在 6 月 3 日至 24 日,Chaos 在 6 月 24 日至 7 月 8 日,两者都会和对应弧盘研究一起改变 6 月的环石使用节奏。

限定角色池的优势在于没有传统 50/50,抽到 S 级就是当期限定,90 抽硬保底也让目标成本相对清晰。真正容易超支的是两件事:第一是角色到手后继续追专属弧盘,第二是为了 50、120、200 抽的外观节点继续投骰。

如果只看战斗收益,普通账号应优先拿一个能长期进队的本体。专属弧盘只建议给确定会长期使用的主C或关键机制角色;否则 80 抽弧盘预算可能直接吃掉下半 Chaos 的角色选择权。

对已有 Hotori、Nanally 或其他成型输出的玩家,Lacrimosa 不一定要首日抽。更合理的做法是先看试用、活动关卡适配、循环手感、队友需求和弧盘依赖,再决定是否投入。反过来,如果账号缺 Chaos 属性输出或新版本主线压力明显,Lacrimosa 本体优先级会明显上升。

Chaos 的价值要放到后半环境判断。6 月 24 日后 Fight Champions、Pixel Surge 等后半活动接力,届时玩家已经能看到上半实测、活动敌人配置和社区配队反馈。保留预算不是保守,而是给自己留出根据真实环境调整的能力。

Guide Snapshot

Version 1.1 Dreamwalk Corridor starts on June 3, 2026. Lacrimosa's Fading Reverie banner runs June 3-24, and Chaos's Forsaken Path banner runs June 24-July 8. Limited character banners have no traditional 50/50: an S-Class pull is the featured limited character, with soft pity around 70 pulls, hard pity at 90, and pity carryover between limited character banners. Arc banners are a separate Tri-Key budget with S-Class Arc pity at 60 pulls and featured Arc guarantee at 80. For most players, the order should be character copy first, signature Arc only for long-term cores, and cosmetic milestones last.

Requirements and Entry

First half

Lacrimosa: June 3-24, 2026; Chaos attribute, Liquid Arc compatibility

Second half

Chaos: June 24-July 8, 2026; Lakshana attribute, Condensate Arc compatibility

Budget rule

Character copy first, signature Arc second, 50/120/200-pull cosmetics last

Pull Decision Order

Preserve choice first

1

Record pity and currency

Separate character, standard and Arc banner progress.

Limited character pity carries to later limited banners, but it is not standard-banner or Arc-banner progress. Record Hotori pity, Annulith, Solid Dice, Tri-Keys and claimable event income before June 3.

2

Evaluate Lacrimosa by base copy value

Prioritize if you lack a carry or a Chaos damage core.

Lacrimosa arrives first and is most attractive for accounts needing a new damage anchor or Liquid-based setup. If your DPS roster is already stable, wait for rotation, energy and team data.

3

Keep a separate Chaos budget

Do not spend the entire version in the first half.

Chaos arrives on June 24 and has a shorter window. Unless Lacrimosa is a must-pull, keep enough budget for second-half information and decisions.

4

Use Tri-Keys only for core characters

Avoid Arc banners unless you can approach the 80-pull guarantee.

Arc banners can be much more expensive than character copies in practice. Signature Arcs are best for characters you are sure will stay in your main roster.

5

Treat cosmetics as a luxury track

50, 120 and 200 pulls are bonus nodes, not baseline power goals.

Cosmetic milestones can be valuable only if you were already pulling that deep. Do not let the 200-pull outfit consume your second-half character budget.

Budget Trap

Reading a friendly character banner as a cheap whole system

The character banner is clear, but Arc banners, cosmetic milestones and split-half scheduling can still drain the version budget quickly.

  • Track limited character banners, Arc banners and standard banners separately.
  • Wait for Lacrimosa testing before committing Tri-Keys to her signature Arc.
  • Cosmetic nodes are extra value only when they align with a planned pull count.

Rewards

Lacrimosa budget Chaos budget Tri-Key plan Cosmetic milestone discipline Second-half flexibility

Label every pull by purpose: character power, Arc investment or cosmetic spending. Tight budgets should prioritize character copies over signature Arcs, and signature Arcs over 200-pull cosmetics.

Full Analysis

As of May 27, 2026, the banner dates are firm enough for budgeting, but unreleased character strength should still wait for testing.

The limited character banner is friendly because there is no normal 50/50 and hard pity is clear. The expensive part is what happens after the copy: signature Arcs and cosmetic milestones.

For combat value, most accounts should secure a long-term base copy first. Signature Arcs are for confirmed core characters, not every new release.

Players with Hotori, Nanally or another finished carry do not need to pull Lacrimosa on day one. Trial runs, event fit and team requirements should drive the decision.

Chaos should be judged with second-half information. Saving budget is not hesitation; it keeps the ability to react to the actual 1.1 environment.

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