抽卡规划 Pull Planning
抽卡资源规划全攻略:1.0到1.1前夕环石、保底和角色池取舍 Complete Pull Resource Plan: Annulith, Pity and Banner Choices from 1.0 to Pre-1.1
攻略速览
异环的抽卡规划不能只看单池概率,更要看账号缺口和版本时间。2026 年 5 月处于 1.0 开服期和 1.1 前瞻期交界,玩家最容易在已有角色能用的情况下继续追高配,导致新版本没有预算。本文用保守原则整理抽卡决策。
前置条件与接取方式
适用阶段
1.0 开服后至 1.1 上线前
核心问题
当前池补强是否大于保留资源的选择权
建议人群
零氪、月卡、小额付费和回坑玩家
抽卡决策流程
每一步都先问是否解决问题
确认账号短板
缺主C、缺生存、缺聚怪还是缺环合
不要因为榜单说强就抽。先看你卡在哪类内容:打不动、扛不住、清怪慢,还是机制衔接差。不同问题对应不同抽卡目标。
计算保底距离
记录当前垫抽、已有券和可获得环石
把邮箱、活动、探索、日常和月卡资源都列入预算。只有知道距离保底还有多远,才能判断是否适合追角色或转向武器池。
角色优先于武器
开服期先扩展队伍功能,再追专属上限
多数玩家前期缺的是队伍结构。专属武器能提高上限,但如果没有合适角色承担主C或功能位,武器收益很难兑现。
版本前保留选择权
1.1 消息明确前,不建议清空全部资源
新版本可能带来新角色、活动商店或环境变化。保留资源不是不抽,而是确保看到完整信息后还有能力行动。
设置停手线
抽到目标角色或达到预算上限即停
最常见的亏损来自“已经出了角色,再补一点武器/觉醒”。停手线应在抽卡前决定,而不是抽卡后临时上头。
抽卡风险
沉没成本
已经投入的抽数不能成为继续投入的理由。真正需要比较的是下一抽的预期收益,以及这部分资源在未来池子的机会成本。
- 如果当前角色已经能完成目标内容,继续追配置的优先级应降低。
- 武器池适合主力长期确定后再碰,不适合用来补救队伍结构问题。
- 版本前不要把全部资源换成不可逆的低优先级提升。
完成奖励
抽卡规划的本质是把有限资源投到最能解决问题的位置。5 月底建议保守一些:主队未成型就补角色,主队已成型就留预算,等 1.1 实装信息更完整后再决定深抽。
完整解析
抽卡攻略最容易写成概率表,但普通玩家真正需要的是决策边界。你应该先明确账号缺口,再决定是否抽当前池。如果缺主C,抽一个能站场的核心角色收益最高;如果主C已经足够,聚怪、副C或生存位可能比继续追主C觉醒更实用。
2026 年 5 月的特殊点在于 1.0 内容还没有完全消化,1.1 又已经进入前瞻期。这个阶段抽卡要比平时更保守,因为新版本即将给出新的角色和玩法信息。手里没有资源,就算新角色非常契合账号,也只能被动跳过。
武器池的优先级通常低于角色池。专属武器提升的是某个角色的上限,而角色本体提供的是队伍功能。开服期最缺的是能通关、能跑图、能清活动的完整阵容,不是单个角色的极限面板。
建议每个池子抽之前写下停手线。例如“只抽到角色本体”“最多投入一轮保底”“不碰武器池”。停手线越清楚,越不容易被临时运气影响判断。
Guide Snapshot
Pull planning in NTE is not only about single-banner odds. It must account for account gaps and version timing. Late May 2026 sits between launch 1.0 and the 1.1 preview period, so players can easily overspend on marginal upgrades and enter the new version with no budget.
Requirements and Entry
Stage
After 1.0 launch and before 1.1 release
Core question
Does the current banner fix more than the value of keeping future choice?
Recommended for
F2P, monthly-card, light spenders and returning players
Pull Decision Flow
Ask whether each step solves a real problem
Identify the account gap
Is the issue damage, survival, grouping or reaction flow?
Do not pull only because a ranking says a unit is strong. Different problems need different banner targets.
Calculate pity distance
Record current pity, tickets and expected Annulith.
Include mail, events, exploration, dailies and monthly-card income before deciding whether a target is realistic.
Characters before weapons
Expand team function before chasing signature ceilings.
Most early accounts lack team structure. A weapon raises one unit's ceiling, while a character can add an entire role.
Keep choice before a version update
Do not empty all resources before 1.1 information is clear.
A new version can bring new characters, shops and environment changes. Saving resources lets you act after full information.
Set a stop line
Stop when the target or budget cap is reached.
The most common loss comes from adding weapon or awakening pulls after already getting the main target.
Pull Risk
Sunk cost
Already spent pulls are not a reason to continue. Compare the next pull's expected value with the opportunity cost of future banners.
- If the current team already clears target content, lower the priority of more configuration pulls.
- Weapon banners are better after your long-term carry is fixed.
- Do not convert all pre-version resources into irreversible low-priority upgrades.
Rewards
Pull planning means putting limited resources where they solve the biggest problem. In late May, be conservative: pull roles if your main team is incomplete, save if it is stable, and wait for more complete 1.1 data before deep investment.
Full Analysis
Probability tables are useful, but ordinary players need decision boundaries. Start by naming the account gap, then decide whether the current banner addresses it.
May 2026 is unusual because 1.0 is still being digested while 1.1 is already previewed. This makes conservative pulling more valuable than normal.
Weapon banners usually rank below character banners early. A signature weapon raises a unit's ceiling; a character can unlock a missing function.
Write your stop line before pulling: base copy only, one pity maximum, no weapon banner, or another clear limit. A clear rule prevents luck from changing the plan mid-session.